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A3 is an exciting game that blends a low-poly art style with adventure gameplay. I love the visuals and sound effects in the game, they add a unique atmosphere to the game. While exploring the game world, I was able to interact with various animals and have sound feedback. I look forward to seeing more updates and content for this game. For example, adding perspective movement to the game.

User control: In terms of user control, your game also has some bright spots. First of all, the game provides a relatively simple and intuitive way of operation, so that players can get started quickly. This is very important for a cartoon-style game, because it can attract a wider group of players, including those who are not familiar with the game operation. Secondly, the control of the game is closely combined with the task, and players need to plan the collection route and strategy reasonably. This strategic gameplay can increase the depth and challenge of the game and enhance the experience of user control. However, there is still room for improvement in user control, such as adding more interactive elements and action choices, so that players can have more freedom and decision-making power in the game, thus enhancing the fun and satisfaction of user control.

Consistency:

The consistency of the game is commendable. The story background is closely combined with the game task, and the task of gene collection robot played by the player is clear, which is in line with the theme of the whole game. The operation and control methods are also consistent with the player's task, and it is necessary to plan the route and strategy reasonably. Animal behavior and environmental changes are also consistent with the player's control behavior, which improves the playability and consistent experience of the game.

Hierarchy:

The game has a good design in hierarchy. The background story provides the foundation of the whole game, and players gradually explore in depth in the game and experience the layering of the game. The level design and task progression are orderly, which brings rich game experience to players. At the same time, possible skill upgrades and props collection add to the challenge and layering of the game.

User control:

There are also some bright spots in the user control of the game. The simple and intuitive operation mode makes it easy for players to get started, and the control mode closely combined with the task increases the depth and challenge of the game. However, we can further consider adding more interactive elements and action choices to enhance the fun and satisfaction of user control and give players more freedom and decision-making power in the game.